![]() ![]() In short, to become an indie game developer. I'm now aspiring to work on the game full time and publish it myself over the website. Timber and Stone has been the first project that I've shown to others, and the response has been much more than I expected. ![]() I started showing the project to personal friends who seemed to always respond by telling me that it was a game that people would want to play. ![]() I've worked on several game projects over the years, nothing that anybody should recognize as I've tended to keep my work to myself, but that changed with Timber and Stone. Well, I'm a hobbyist game developer and I've been programming and creating game art for as long as I can remember. Would you mind telling us a little bit about yourself and the people (or person) behind Timber and Stone? I was fortunate enough to get a hold of Robert and ask him a few questions regarding his Kickstarter and Timber and Stone: Robert’s Timber and Stone is a full 3D game that incorporates more RTS elements and looks like it could promise to maintain that sense of accomplishment and artistic allure that a game like Minecraft has. At its core it is a fortress building and unit management game with several very complex systems that dictate how the game is played. If you’re not all too familiar with Dwarf Fortress (it is a bit of a niche title), it is a free to play, ASCII based comprehensive Dwarf simulator. Having a heavy influence of the aforementioned titles, it is the child project of aspiring indie developer Robert Reed. Being an avid fan of Minecraft, Age of Empires, and Dwarf Fortress, it isn’t too much of a surprise that Timber and Stone would rub me in all of the right ways. Timber and Stone is one of those projects. With the increasing number of Kickstarter projects, there is still the feeling of excitement when you find a project that is the exact game you’ve been looking for. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |